the Acts and Pages of a guide for fans of |
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Act 1 |
Act 2 |
Act 3 |
Int |
Act 4 |
5–1 |
5–2 |
EOA5 |
6–1 |
6–2 |
6–3 |
6–4 |
6–5 |
6-6-1 |
6-6-2 |
6-6-3 |
6-6-4 |
6-6-5 |
6-6-6 |
Act 7 |
Part 1 |
Part 2 |
Part 3 |
Part 4 |
documented by Rafe Saltman art and excerpts © 2009-2016 Andrew Hussie |
the Acts and Pages of a guide for fans of documented by Rafe Saltman art and excerpts © 2009-2016 Andrew Hussie |
Act 1 |
Act 2 |
Act 3 |
Int |
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Act 4 |
5–1 |
5–2 |
EOA5 |
|
6–1 |
6–2 |
6–3 |
6–4 |
|
6–5 |
6-6-1 |
6-6-2 |
6-6-3 |
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6-6-4 |
6-6-5 |
6-6-6 |
Act 7 |
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Part 1 |
Part 2 |
Part 3 |
Part 4 |
Act 2Raise of the Conductor’s BatonSpoilers ahead! |
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first page | 248, June 9 2009 | pages | 511 |
last page | 758, October 11 2009 | words in text | 23 496 |
recap | 1674, April 15 2010 | words in media | 8517 |
adventure map checkpoints | |||
Synopsis | |||
the medium |
John narrowly escapes fiery death by meteor impact. When he bites the blue apple he made, he and his house are moved to the Medium. The house now stands on a column of rock jutting through the clouds of a dark land. The harlequin kernelsprite hatches, producing two images of the kernel that fly away, one downwards and one upwards, and a ghostly sprite that stays next to John. A voice in John’s head begins to boss him around. The voice belongs to the Wayward Vagabond, a black-shelled creature wandering the dry wasteland of future Earth. The Vagabond has discovered a refuge filled with teleportation gear and a monitor of John’s progress in the Medium. Using the attached keyboard, the Vagabond tries to give John orders. His commands intrude on John’s thoughts as if the monitor were a text adventure interface. | ||
rose and dave |
Rose Lalonde continues to play as John’s server, posting her progress to a GameFAQs walkthrough. To enter the game herself, Rose needs someone to be her server player. Her first plan is to get John’s server copy out of his Dad’s car so that John can reciprocate, but her laptop loses power and she drops the car into the abyss that surrounds John’s house. Their friend Dave Strider loses his own Sburb discs when he carelessly impales an unruly crow on his sword, launching the bird and discs out of his high-rise window. When John asks Dave to be Rose’s server player, Dave sets off to find his Bro’s client and server discs. Meteors rain down around Dave and Rose’s homes, starting sick fires that no driving rain can assuage. After fighting her drunk mother, Rose retreats to the tomb of her cat Jaspers, where a portable generator is the last remaining power source at her house. Sheltered briefly from the encroaching forest fire, Rose reconnects. She finds John speaking to his sprite, which is now prototyped a second time after absorbing his Nanna’s ashes. It looks like a ghost of Nanna in harlequin costume. | ||
upwards |
Nannasprite explains that far overhead, at the centre of the Medium, there is a world called Skaia where forces of light and darkness, shaped by the players’ kernel prototyping choices, wage eternal war. This sets the stage for the adventure John is about to have, which the float hag calls “The Ultimate Riddle”. Rose’s new task is to modify John’s house to help him reach the First Gate, a portal to the next stage of his adventure. Meanwhile, John must battle harlequin-garbed imps like the ones that have kidnapped his father. Imps and other baddies are climbing up from the abyss and swarming the house. They drop raw materials when they die, which Rose and John can use for building or for punch card alchemy. In between his skirmishes with the oily creatures, John experiments with the alchemy machines. When the forest fire encircles Jaspers’s tomb, cutting Rose’s connection, John is left to face his first boss battle without her help. Mom remotely opens a secret passage under the tomb to help Rose to safety. Failing to find Bro or his copies in the apartment, Dave arms for battle. A note from Bro summons him to the rooftop for a duel. In the command station, the famished Wayward Vagabond finds canned food (but no opener) and unthinkingly eats a bunch of inedibles including a lump of uranium fuel. After indulging in fancies of civic life as the Mayor of Can Town and locking himself out of the terminal, the Vagabond finds an appearifier, a device that summons objects from elsewhere in time and space. He uses it to release a firefly from its amber prison. Then the station blasts off, flies around the world, and lands a continent and (evaporated) ocean westward at the site of some mysterious froggy ruins. |
Act 2 by date posted | |||
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date | page | scenes and events | adventure log |
June 9 2009 | 248 |
Act 2. A Wayward Vagabond records a stuttering step in the sun-bleached dust. |
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June 10 2009 | 249 |
Rose writes a GameFAQs walkthrough. |
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June 11 2009 | 250 |
Cinematic 8: The Medium. |
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June 12 2009 | 251 |
Silent film 3: The Kernel Hatches. |
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June 13 2009 | 253 |
Minigame 1: The House. |
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June 15 2009 | 254 |
Rose pesters John about the meteor strike. |
BOY, QUIT ALL THIS SCURRYING AROUND. |
June 16 2009 | 257 |
They retrieve the PDA. Who is this voice in John’s head? |
FIRST, TAKE THE FABRIC ITEM ON THE FLOOR THERE. DO AS THE PURPLE TEXT SAYS. TO THE BALCONY. WAIT. TAKE THAT. THE BLUE WOBBLY THING. JOHN. RECYCLE THE GRIST AS WAS DICTATED BY YOUR COHORT. JOHN RUN ACROSS PRECARIOUS PLATFORM SWIFTLY. BOY I SAID MAKE HASTE ON THE NARROW CATWALK! FINE. PROCEED AS YOUR LEVEL OF COMFORT DICTATES. THESE BORING MEN ARE UNINTERESTING. |
June 17 2009 | 271 |
It’s the Vagabond. He has found a station with a console monitoring John’s progress. |
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June 18 2009 | 272 |
Rose explains punch card alchemy in her walkthrough. |
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June 19 2009 | 273 |
Rose considers her next move. |
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June 20 2009 | 275 |
The harlequin sprite thwarts Rose and John’s attempts at tier 2 prototyping, absorbing Nanna’s ashes instead. |
Rose: Prototype sprite with Betty Crocker box. DO THE POTTED VEGETABLE INSTEAD. IT LOOKS DELICIOUS. Rose: Prototype sprite with Sassacre text. JOHN FLAIL ABOUT IN A DISTRACTING MANNER. |
June 22 2009 | 286 |
Dave pesters John about Armageddon. Rose drops the car mid-lift when her laptop loses power. It plummets into the abyss, parking illegally somewhere under the clouds. |
INDULGE THE DEVICE. BUT BE CURT WITH IT. ENOUGH STRANGE POETRY FROM THE RED TEXT. |
June 23 2009 | 292 |
Jade’s dreambot pesters John about meteors. John sends Dave to get a copy of Sburb. |
RIDICULOUS FOLLY. INEXCUSABLE. WHAT COLOR ARE THE WORDS THAT THIS CHUM SAYS? |
June 24 2009 | 296 |
Rose selects the Needlekind Specibus. |
Rose: Knit laptop cozy to shield your laptop from the rain. Rose: Equip grimoire to strife specibus. Rose: Recaptchalogue your items! |
June 25 2009 | 301 |
Rose consults the Grimoire. |
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June 26 2009 | 307 |
Cinematic 9: Symphony Impossible to Play. |
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June 29 2009 | 308 |
Who is this cool kid? |
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June 30 2009 | 313 |
Dave Strider examines his room. |
Dave: Quickly retrieve arms from cinderblocks. Dave: Get the damn beta and save your friend's life! |
July 1 2009 | 320 |
Dave finds apple juice in his closet. |
Dave: Examine jar of unknown yellow substance in the closet. |
July 2 2009 | 322 |
Dave pesters John about loot and apple juice. |
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July 3 2009 | 325 |
Dave browses the web. Rose pesters him about hero worship and Sburb. Later that day: John investigates a trail of crude. Minigame 2: Dave’s Mixer. |
Dave: Go online and view sites indicative of your interests. Dave: Check the latest page of the Midnight Crew. Use Occam's Razor on plans and schemes. SS: Climb ladder and exit hideout. Implement nefarious plots Dave: Skip ahead a hundred pages or so. Dave: Save your place, read it later. JOHN WHAT ARE YOU DOING. STOP DOING NOTHING. |
July 5 2009 | 339 |
Dave spills the apple juice on his turntables and Sburb copies. |
Dave: Take sip of the apple juice, despite what John said. |
July 6 2009 | 344 |
Dave finds a towel. |
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July 7 2009 | 346 |
Dave mops up the juice and hangs the betas to dry. |
Dave: Captchalogue damp towel. |
July 8 2009 | 351 |
A rambunctious crow nabs the Sburb packages. Dave launches a sword, impaling the bird. It goes crashing out the window, still clutching the betas. |
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July 9 2009 | 357 |
Later that day: Rose detests Zazzerpan the Learned. |
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July 11 2009 | 360 |
Rose examines the living room. |
Rose: Psychoanalyze mother's love of wizards. Rose: Go downstairs to the kitchen back door. Rose: View Mother's solid copper vacuum statue. |
July 12 2009 | 365 |
Rose examines the kitchen. |
Rose: Investigate richly colored object in middle of screen. |
July 13 2009 | 370 |
Rose considers her next move. Mom surprises her. |
Rose: Attach a W to face as a fake moustache. Rose: Think of ways to one-up mother. |
July 15 2009 | 378 |
Youth Roll! |
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July 16 2009 | 381 |
Earlier: Jade pesters Dave about birthday presents. Later: Dave pesters John about monsters. |
JOHN, PURSUE ADVERSARY INTO THAT ROOM. |
July 19 2009 | 388 |
Pseudogame 3: Strife with Mom. |
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July 20 2009 | 389 |
Rose pats the stupid pony. John reads the Data Structures book. |
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July 22 2009 | 392 |
Pseudogame 4: Strife with the Shale Imp, Round One. |
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July 23 2009 | 394 |
Rose leaves the house. Pseudogame 5: Strife with the Shale Imp, Round Two. |
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July 24 2009 | 398 |
Rose braves the elements. |
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July 25 2009 | 400 |
Pseudogame 6: Strife with the Shale Imp, Final Round. |
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July 26 2009 | 401 |
John exults with the bunny. |
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July 27 2009 | 405 |
John levels up and adds Bunnykind to his strife portfolio. |
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July 28 2009 | 409 |
John repairs his Hammerkind abstratus. Rose makes a mess in the tomb. |
GATHER THE SCATTERED BITS OF YOUR LARGE HAMMER. |
July 29 2009 | 415 |
Nannasprite pranks John. Ambient 1: Prankster’s Gambit. |
THE DOOR, JOHN. LOOK AT THE DOOR. |
July 30 2009 | 419 |
Dave pesters Rose about his bro’s unnerving puppets. |
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July 31 2009 | 420 |
Nannasprite explains to John where he is now. |
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August 1 2009 | 422 |
Cinematic 10: Skaia. Silent film 4: Stalemate. |
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August 2 2009 | 424 |
Silent film 5: The Game is Afoot. Nannasprite poses “The Ultimate Riddle” and drifts away to bake cookies. |
YES I WILL HAVE TO AGREE WITH THE FLOAT HAG ABOUT THAT. THE HAG MENTIONED COOKIES. PURSUE HER. JOHN YOU DO NOT SAY NO TO COOKIES. I COMMAND YOU TO GET THEM |
August 3 2009 | 431 |
The Vagabond’s tactless harangue gives John a fit. Rose takes no sass from dead cats. |
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August 4 2009 | 434 |
The Vagabond unlocks a pantry in his station, releasing canned food and a book of etiquette. Rose writes about prototyping. |
THIS IMPUDENCE IS INSUFFERABLE. GO GET THE COOKIES!!!!!! |
August 5 2009 | 441 |
Months prior: Jade pesters Rose about necromancy. |
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August 7 2009 | 443 |
Cinematic 11: This Sick Heat. |
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August 9 2009 | 446 |
Dave ventures into Bro’s domain. |
Dave: Hastily enter the room with wild abandon. Dave: Find Lil' Cal and give fistbumps. Dave: Play a game on the Xbox. Dave: Resist great urge to play Bro's Xbox. |
August 10 2009 | 456 |
Dave gets on Bro’s computer. |
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August 11 2009 | 459 |
Dave checks Complete Bullshit. |
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August 12 2009 | 460 |
Bro’s puppets and smuppets unsettle Dave. |
Dave: Mouse over the orange stripe containing PlushRump. Dave: Stop wasting time and look for Bro's beta. |
August 13 2009 | 466 |
Rose deploys the Punch Designix for John. |
Dave: Pester John to ease your nerves. |
August 14 2009 | 472 |
John assesses the imp situation. |
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August 15 2009 | 476 |
Minigame 3: Pogo Ride. |
Rose: Drop something heavy on one of those imps. Rose: Use pogo ride to fling grist through window. |
August 16 2009 | 484 |
Rose builds John’s house upwards. |
Rose: Use build grist to construct observation tower on roof John: Check cabinets for imps or useful items. John: Bring 2 cans of shaving cream. |
August 17 2009 | 493 |
John charges into glorious battle. |
John: Make your way to the study. John: Ride Slimer pogo and one-up that imp. |
August 18 2009 | 498 |
John falls and absconds to the study. Rose buys him time with a well-placed refrigerator. |
mister john, respectfully ask that you please stand up. |
August 19 2009 | 503 |
The Vagabond, having gorged on the wisdom of Human Etiquette, returns with a polite request for John. Rose drops the safe through the roof. |
Refrigerator: Level up for slaying the imp. well done, john. polite congratulations. now my civil fellow, i have a well mannered query to ask Rose: Drop something heavy on one of those imps. |
August 20 2009 | 510 |
Rose adds screenshots to her walkthrough. |
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August 21 2009 | 511 |
Rose babysits John through another exile-induced fit. |
Rose: Construct loft above John's room. fellow john, it appears we have reached an impasse the opener dilemma remains unsettled, most unfortunately but it has been a pleasure nonetheless. |
August 22 2009 | 520 |
Dave pesters Rose about fluffy muppet buttock. John examines the Punch Designix. |
John: Gather grist, examine designix. John: Observe back of the first visible captchalogue card. John: Examine reverse side of hammer card in strife specibus |
August 23 2009 | 525 |
John learns how to turn captcha codes into punched cards. |
John: Enter captcha code as seen on back of pogo ride card. |
August 24 2009 | 533 |
Rose learns how to turn heavy objects into punched houses. |
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August 25 2009 | 538 |
John pesters Rose about shitty stairs and his father’s bedroom. |
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August 27 2009 | 542 |
John examines the safe, finding an old Sassacre’s. He punches the code for a captchalogue card onto a captchalogued captchalogue card. |
John: Collect grist, examine safe. John: Examine family tome of humour. John: Examine contents of safe. John: Look at the piece of paper taped to the wall. John: Examine back of captchalogue card on floor. |
August 28 2009 | 553 |
John flails about with his newly diminished sylladex and levels up after crushing a hapless imp. |
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August 29 2009 | 556 |
John tackles the precarious stairs. Dave knows the drill with Bro. |
Colonel Sassacre: Level up for slaying the imp. Bathtub: Level up for slaying the imp. Safe: Level up for slaying the imp. |
August 31 2009 | 563 |
Dave reads the Muppet Babies comic and loses patience with Bro’s ironies. |
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September 1 2009 | 567 |
Dave examines the kitchen. It is littered with awesome dangerous stuff. |
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September 2 2009 | 568 |
Dave unwittingly stars in Bro’s grisly puppet snuff film. |
Dave: Transfer katana to strife specibus. Dave: Captchalogue Buster Sword from behind microwave. |
September 3 2009 | 575 |
Dave recklessly weaponizes his sylladex. |
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September 4 2009 | 581 |
Dave examines his hash function fetch modus. |
Dave: Captchalogue each shuriken individually. |
September 5 2009 | 587 |
Dave gives his objects ridiculous names to shoehorn them into his sylladex. |
Dave: Captchalogue the unplugged powercord. |
September 6 2009 | 594 |
Dave wraps up his kitchen activities. |
Dave: Search for some MAD SNACKS YO. Dave: Use ice maker, it's still hot around here. Dave: Captchalogue CHERRY BOMBS. Dave: Activate garbage disposal. |
September 7 2009 | 607 |
Dave falls for the smuppet trap. |
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September 8 2009 | 612 |
Bro summons Dave to the roof. |
Dave: Read the note on the hatch. |
September 9 2009 | 615 |
Rose puts the kibosh on John’s self-indulgent tent-making nonsense. |
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September 10 2009 | 617 |
John and Rose alchemize items from their punch cards. |
John: Carve a totem of the punched pogo card. John: Repeat process with other cards and dowels. John: Do same thing with captchalogued captchalogue card. |
September 11 2009 | 627 |
Reading “Wise Guy” inspires John to carve a totem from overlapping punch cards. He makes the Pogo Hammer. |
John: Turn on "detect collisions". John: Read book. Be the wise guy. John: Put both cards in totem lathe. |
September 13 2009 | 636 |
John tries out his new weapon. |
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September 14 2009 | 637 |
John bounces up to the roof. Rose moves his bed up there to break his fall. Cinematic 12: John Sleeps. |
John: Attack the nearest imp to test pogo hammer's strength. |
September 15 2009 | 645 |
Rose thinks of sending John the captcha for Sburb Server, but it is indecipherable. Also, her laptop dies again. |
Rose: Captchalogue Sburb Server CD. |
September 17 2009 | 651 |
Cinematic 13: John Wakes. Jade pesters John about another kind of waking. |
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September 18 2009 | 653 |
A pair of Crude Ogres climb the house. |
John: Quickly grab the pogo hammer. |
September 19 2009 | 660 |
John prepares for a boss battle. |
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September 21 2009 | 664 |
Cinematic 14: Dave Ascends. The Vagabond makes a moldy pumpkin disappear. |
Dave: Stop being the other guy. |
September 22 2009 | 669 |
The Vagabond cannot open the canned food and does not have a sylladex. He does have a bar code, however. |
WV: Captchalogue can of gravy. WV: Pick up the can of gravy. Just pick it up. WV: Use sharp teeth to poke a hole in the lid of the can. WV: Attempt to open can with your weak pathetic digits. |
September 23 2009 | 679 |
The Vagabond reviews Human Etiquette. |
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September 24 2009 | 681 |
The Vagabond presides over Can Town and eats various inedible substances including a chunk of uranium fuel. |
WV: Clear out all the cans inside the purple machine. WV: Search room for can opener. WV: Locate a nearby sharp object. WV: Become the mayor of Can Town. WV: Use glowing green rock to open cans. WV: Try to open the storage box. WV: Examine contents of yellow container. |
September 25 2009 | 696 |
The Vagabond draws a chess board on the floor. |
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September 26 2009 | 698 |
The Vagabond completes his mayoral sash. |
WV: Use your own pee for the commercial zones. |
September 27 2009 | 701 |
The Vagabond draws the Incipisphere on the walls. |
WV: Survey surroundings in search of more terrain for city. |
September 28 2009 | 707 |
The Vagabond discovers the station’s other pantry. It is full of TAB sugar-free cola. |
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September 29 2009 | 710 |
The Vagabond slakes his thirst, welcomes the pop cans to Can Town, and returns to the terminal. |
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September 30 2009 | 718 |
The Vagabond locks himself out of the terminal and returns to his chess recreation. |
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October 1 2009 | 721 |
Cinematic 15: To Victory! |
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October 2 2009 | 722 |
A Peregrine Mendicant trundles precious cargo. The station locks the Vagabond out of the Client Room. |
WV: Mourn the loss of citizen tab. |
October 3 2009 | 728 |
The Server Room is also locked. The Vagabond enters the Appearifier Room instead and appearifies the Bec-head pumpkin. |
WV: Curiously prod the funny-looking spirograph. WV: Select the triangley fractal. WV: Attach your trusty knife to the meter stick. |
October 4 2009 | 739 |
After deciphering the machine’s coordinate system, the Vagabond appearifies his belongings from the Client Room. |
WV: Press green button on right. |
October 5 2009 | 746 |
The Vagabond releases Serenity from the amber and tests the Appearifier on a paradox subject. |
WV: Use trusty knife to carve spook schema in pumpkin. WV: Appearify firefly out of the amber. WV: Adjust time dial to appearify rotten pumpkin. |
October 9 2009 | 755 |
Cinematic 16: Hasten to the Exit! |
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October 11 2009 | 756 |
Cinematic 17: Five Times Cliffhanger Combo. The Vagabond’s command station takes off and flies around the world. A continent westward, the Mendicant discovers the apple station. An ocean westward still, the Mystic Ruins arise on paleozoic Earth. A forest fire threatens Rose’s refuge. Mom activates a secret passage. Dad escapes from the imps. Dave and Bro face off. The Vagabond’s station lands at the Mystic Ruins. Curtains. |