the Acts and Pages of a guide for fans of |
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Act 1 |
Act 2 |
Act 3 |
Int |
Act 4 |
5–1 |
5–2 |
EOA5 |
6–1 |
6–2 |
6–3 |
6–4 |
6–5 |
6-6-1 |
6-6-2 |
6-6-3 |
6-6-4 |
6-6-5 |
6-6-6 |
Act 7 |
Part 1 |
Part 2 |
Part 3 |
Part 4 |
documented by Rafe Saltman art and excerpts © 2009-2016 Andrew Hussie |
the Acts and Pages of a guide for fans of documented by Rafe Saltman art and excerpts © 2009-2016 Andrew Hussie |
Act 1 |
Act 2 |
Act 3 |
Int |
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Act 4 |
5–1 |
5–2 |
EOA5 |
|
6–1 |
6–2 |
6–3 |
6–4 |
|
6–5 |
6-6-1 |
6-6-2 |
6-6-3 |
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6-6-4 |
6-6-5 |
6-6-6 |
Act 7 |
|
Part 1 |
Part 2 |
Part 3 |
Part 4 |
Act 1The Note Desolation PlaysSpoilers ahead! |
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first page | 1, April 13 2009 | pages | 247 |
last page | 247, June 7 2009 | words in text | 10 563 |
recap | 1674, April 15 2010 | words in media | 2032 |
adventure map checkpoints | |||
Synopsis | |||
john |
Homestuck begins as the story of four friends who live far apart and have never met. We are introduced to these kids one by one, starting with John Egbert. It is John’s thirteenth birthday, and he wants to play a game with his online friends. He has been waiting for the game to arrive in the mail for days. After fussing with a gift from his baking-crazed Dad and enduring the pesterings of his friends, John leaves his room to check the mailbox. Seeing that Dad has already brought in the mail, John confronts him in the kitchen. They have a messy battle with hammers and cakes and pies. John ends the strife with a distraction and makes off with his mail. There are two parcels addressed to himself. The first, a gift from his friend Dave, contains the plush bunny prop from the set of Con Air. The second contains the beta release of the computer game Sburb. John and his friend Rose are eager to play Sburb and find out what it is about. Two other parcels for John remain out of reach, locked in Dad’s car. | ||
sburb |
John starts a game of Sburb with Rose. As John’s server player, Rose assumes control of his environment. Experimenting with the controls on her end, Rose discovers that she can extend John’s house, move furniture around, and place machinery that supports a kind of alchemy based on punch cards. The alchemy equipment emits a confusing ball of light called the Kernelsprite. The sprite is “prototyped” when it absorbs John’s maimed harlequin doll and takes on the appearance of a one-eyed, one-armed jester. The mission to alchemize their first item becomes urgent when John discovers a meteor is about to hit his house. After a series of frustrations brought on by Rose’s spotty internet connection, they succeed in creating a tree that bears a blue apple. John has only enough time to take a bite of the apple before the meteor strikes the Earth and makes a crater where his house stood a moment before. |
Act 1 by date posted | |||
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date | page | scenes and events | adventure log |
April 13 2009 | 1 |
Act 1. Who is this young man? John Egbert examines his room. |
John: Quickly retrieve arms from drawer. John: Quickly retrieve arms from MAGIC CHEST. John: Examine contents of chest. John: Captchalogue smoke pellets. John: Examine Problem Sleuth Poster. |
April 14 2009 | 17 |
John puts up his new Little Monsters poster. |
John: Combine the nails and hammer. John: Use hammer/nails on poster. |
April 15 2009 | 24 |
Dave pesters John about loot and apple juice. |
John: Examine incoming message. |
April 16 2009 | 31 |
Pseudogame 1: Computer Games. Dave pesters John about data structures. John selects the hammerkind specibus. |
John: Examine games on CD rack. John: Read COLONEL SASSACRE'S DAUNTING TEXT. John: Captchalogue fake arms again. John: Set Pesterchum status to "bully". John: Combine fake arms with cake. |
April 17 2009 | 40 |
John acquires Sassacre’s Daunting Text and reads Game Bro. |
John: Captchalogue Colonel's big book. |
April 18 2009 | 44 |
John makes a mess in the living room. |
John: Captchalogue magician's hat. John: Wear disguise to fool dad. John: Fondly regard cremation. |
April 19 2009 | 57 |
John attaches fake arms to his gift harlequin. Rose pesters him about Sburb. |
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April 20 2009 | 66 |
John cleans up. |
John: Inspect burnt paper on the floor. John: Throw present wrap in fire. |
April 21 2009 | 71 |
John examines the study. Cinematic 1: Piano Refrain. |
John: Upgrade costume with hat from hat rack. John: Combine second pipe with clever disguise. John: Examine captchalogue card. |
April 22 2009 | 78 |
John makes a mess in the study. |
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April 23 2009 | 80 |
John checks the mailbox too late; his dad already has the mail. |
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April 24 2009 | 82 |
Cinematic 2: Homestuck. The doll loses an arm. |
John: Leave a surprise for the mailman. |
April 27 2009 | 88 |
Cinematic 3: Dad’s Domain. |
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April 28 2009 | 90 |
Pseudogame 2: Strife with Dad. |
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April 29 2009 | 91 |
Dad lavishes John with baked goods. |
John: Retrieve the package and flee to your room! |
April 30 2009 | 97 |
John makes his getaway. |
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May 1 2009 | 102 |
John smushes his whole Sylladex into one big cake. |
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May 2 2009 | 104 |
John makes a mess in the bathroom. |
John: Go to bathroom and grab a towel. |
May 3 2009 | 109 |
Dave pesters John about terrible movie stars. |
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May 4 2009 | 111 |
John checks MSPA’s Midnight Crew adventure. |
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May 5 2009 | 113 |
John installs Sburb and finds a Queue Modus. |
John: Bone up on data structures. |
May 6 2009 | 119 |
John makes a mess in his room. |
John: Switch back to Stack Modus. |
May 7 2009 | 126 |
John makes a mess in the street. |
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May 8 2009 | 131 |
John opens Dave’s gift. It is the plush bunny from Con Air. |
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May 9 2009 | 134 |
Rose pesters John to play Sburb with her. Cinematic 4: Sburb. |
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May 12 2009 | 138 |
Silent film 1: Zoom Out. Rose makes a mess on the roof. John finds the Stack Modus. |
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May 14 2009 | 148 |
Rose deploys the Totem Lathe. |
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May 15 2009 | 156 |
Rose deploys the Cruxtruder and Alchemiter. |
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May 16 2009 | 162 |
Rose uproots the toilet. |
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May 17 2009 | 166 |
Jade’s dreambot pesters John. Rose royally screws the bathroom. |
John: Get sledgehammer and card. |
May 18 2009 | 172 |
Rose makes a mess in the hallway. |
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May 19 2009 | 176 |
Silent film 2: The Lid Comes Off. Rose and John pop the Cruxtruder open, releasing a kernelsprite. John maims the harlequin doll. |
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May 20 2009 | 185 |
Rose drops the doll into the sprite. |
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May 21 2009 | 186 |
Cinematic 5: Harlequin Sprite. John and Rose test the Alchemiter. |
John: Use pre-punched card with the alchemiter. |
May 22 2009 | 194 |
John spots a meteorite bearing down on his house. |
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May 23 2009 | 199 |
Dad returns from the store. Dave pesters John about flighty broads and space rocks. |
John: Attempt to ingest a unit of build grist. |
May 25 2009 | 205 |
After perpetrating the Perfect Crime, Rose disconnects again. John tests the Totem Lathe. |
John: Use pre-punched card on totem lathe. John: Take cruxite to totem lathe. |
May 26 2009 | 214 |
Who is this young lady? |
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May 28 2009 | 215 |
Rose Lalonde examines her room. Cinematic 6: Violin Refrain. |
Rose: Retrieve arms from the purple box. Rose: Writhe like a flagellum and puke on your bed. |
May 30 2009 | 223 |
Rose considers her next move. |
John: Tell Liv Tyler you love her before impact. |
May 31 2009 | 227 |
Rose takes the Grimoire. |
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June 1 2009 | 229 |
Rose sneaks around the house. |
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June 2 2009 | 234 |
Rose hurries up to the observatory. |
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June 3 2009 | 236 |
Rose makes a mess in the observatory. |
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June 4 2009 | 237 |
Rose reconnects. |
Rose: See what you can observe. Rose: Stack laptop on Grimoire to maximize elevation. |
June 5 2009 | 242 |
Rose clears the way to the Alchemiter. |
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June 7 2009 | 246 |
Cinematic 7: The Meteor. Curtains. |